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While M-Two may have been designed to recreate the plot of Resident Evil 4, including the subsequent outbreak of the T-virus in the town of Raccoon City, more loosely based on the original, it is understood that the battle is not only between Albert Wesker and his deadly offspring, the three Umbrella conspirators and the virus. Additionally, the small screen casts of RE4 will also feature smaller scale instances.
Given the importance of Resident Evil 4 not only in the history of the series, but in the survival horror genre, it is hoped the newest title will not only be a success financially, but also be the most faithful adaptation of the previous title in the franchise.
The fifth entry in the popular horror franchise turns a decade old this year, and the event is bringing a long-overdue celebration. We took time out to chat with the Capcom team behind Resident Evil 4 to find out more about the Anniversary Edition and the huge changes coming to the game.
The series certainly hasn’t been resting on its laurels since the last release. Resident Evil 7 began to change things up; in fact, the formula that formed the backbone of Resident Evil was one that elements of horror and action might have sought to leave behind. It turns out those elements had simply been waiting for RE4 to change its focus. August 23, 2020: the wait is over; the fifth entry in the popular series, Resident Evil 4, is finally upon us.
Yes, the sales numbers are impressive. But for those players who have loved the series since its heyday on the original PlayStation, there’s much more to this remake than just another reskinned PSN exclusive. Over the past 12 years, many elements of the Resident Evil formula have been developed and refined to create an experience that far transcends the original PlayStation release. This time around, the game is being re-imagined for a new generation. And the changes appear to be far more significant than just a name on a disc.
PlayStation released a version of Resident Evil 4 for the PS3 on June 9, 2012 with various alternate costumes, display settings, and camera angles which let players play through the game in black and white, sepia, and more. Other updates included the option to play in full motion video or in high-definition.
Designed by Capcom, developed and published by Capcom, it was released in Japan on September 3, 2000, for the Sega Dreamcast, on March 25, 2001, for the PlayStation 2, and on September 6, 2001, for the GameCube. Capcom USA released the game on May 29, 2002 for the PlayStation 2 and GameCube. The PlayStation 2 port was released on September 16, 2003, as version 1.0; the port was based on the game’s original PlayStation 2 release and included only three of the four discs in the Japanese Dreamcast release. This port was released as